The Pyrian Empire
Climate: Temperate, but much colder in the north, and nearing sub-tropical (Mediterranean) in the southeast.
Government: Senatorial Empire. All governmental decisions are made by a vote of the Senate (no living Emperor controls the nation). The Senate itself elects its own members from among prominent governors, who are, in turn, chosen by the local landowners.
Under the Dominion, Pyria (located just north of the capital nation of Denar) was often seen as a playground for the wealthy. The vineyards of Pyria have always been well known for their excellent wine production, and led greatly to the nation’s wealth under the Dominion. Unfortunately, this position was less than hospitable as Denar sank into the muck and became infested with goblins and other fleeing slaves. Packed with refugees and facing an imminent threat, Pyria spent many years following The Collapse in establishing one of the best-organized militaries in the Known World.
With their border with Denar secured, Pyria began looking toward its neighbors to solve its overpopulation problem. Existing next to Tiel’shar, Jarkesh was all but defenseless as the ordered columns of Pyrian infantry spread across its territory. With the rich mineral resources of Jarkesh flowing into its coffers, Pyria continued its charge forward over the following decades. Assaulting both into Tiel’shar in the west and Illuth in the east, the nation of Pyria expanded further.
Meanwhile, Pyria was changing internally. Slowly, the established Ruling Coucil organised both the government itself and the country it ruled. As a result, the Pyrian Empire has some of the most elaborate systems of laws, protocols, and rulership existing in the Known World.
The growth of the Pyrian Empire ground to a halt as Tiel’shar began to reclaim its territories in the west. Facing two fronts, Pyria abandoned striking against Illuth, to bring more force to bear in the west. Unfortunately, this turn of events did not spare Illuth. Weakened from the war with Pyria, the country quickly collapsed under the assault of orcish marauders and the wolfen tribes. Although the original war against Tiel’shar ended many years ago, occasional conflicts erupt along the Aerid Kel River every few years, as the Pyrian Empire tests the defenses of its most hated adversary.
Still a rich nation, the Pyrian Empire has become infamous for its sprawling military formations, comprised of some of the best-trained soldiers in existence. These awe-inspiring forces are bolstered by rank upon rank of enslaved shock troops. Pyria remains one of the few nations still actively enslaving (or, in most cases, re-enslaving) free non-humans, a practice that has helped support their economy even more. In addition to manpower, the Pyrian military also sports some of the most advanced war machines ever developed, as the Empire is only slightly less technologically adept than the Dwarves are.
Sekahn (capital): On the shore of the inner sea, at the center of the delta of the Suidin River, Sekahn sits as one of the richest trading cities in the Known World. One can see the Gilded Spires of Sekahn for miles out to sea, beckoning traders into is maze of bazaars and markets. Further inland, the city becomes more subdued, fading into huge centers of government and commerce, centered around the Senate itself.
Glosaria: Located on the eastern fringe of the Suidin Delta, Glosaria at first appears to be merely a smaller version of Sekahn itself. However, the towers of Glosaria seem duller, and its back streets not nearly so safe. In a unique position, on the coast and almost equidistant to neighboring goblin and orc held lands, the city of Glosaria hosts the largest slave markets in all the known world. Traders from most nations come to the city to buy and sell unpaid labor of all kinds. It is said that only humans themselves are not for sale somewhere in the city. Glosaria also supports a huge garrison of soldiers, in case of “mishaps” with the property in the markets.
Jarkesh: Formerly the capital of the nation of the same name, Jarkesh is nestled in the southern edge of The Spine of Jarkesh mountain range, running across the north of the Empire. A perpetual cloud of smoke encircles the city, produced both by the ancient iron and gold mines surrounding it, and the factories which have sprung up only recently. This ancient city is both the source of most of the Empire’s mineral wealth and a center for its burgeoning technological advancements. The factories of Jarkesh work day by day to produce some of the most advanced devices and war machines employed throughout the Pyrian Empire.
Ruikahn: At the center of the Red Fields, south of Jarkesh, stands Ruikahn. Only moderately sized, this city is surrounded on all sides by military facilities of all kinds. Most trade within Ruikahn itself serves only to provide for these soldiers, as Ruikahn is the center where most of the Empire’s military is trained. Day and night, the fields surrounding the city are the training grounds where infantry learn their trade and slaves are beaten into killing machines like attack dogs. One famous sharian bard noted that seeing the forces training in Ruikahn out in full parade, and knowing that hundreds more of their number existed, was like looking upon the doom of the world itself.
Orubin: Formerly Shar’Ri, Orubin stands just to the southeast of Shar’Shen in Tiel’shar, located between the Aerid Kel and Splintershield Rivers, just where the later splits from the former. Locked in a perpetual staring contest with Shar’Shen, Orubin serves as the command center for any incursions into the territories of Tiel’Shar. Military commanders in the city regularly send out patrols and feints from the city, attempting to draw enough of the sharians’ attention to open a weakness that they can strike out at.